Bunnyhop Turning Behavior in Quake/Source
Always wondered how that one guy bunnyhopped sideways? Tutorials normally teach you the A/D technique useful for long jumps and gaining speed, but this video aims to visualize the turning behavior in a way that make sense of sideways and diagonal (hsw) styles as well. Ground- and air acceleration is not the same in every Quake/Source game. In Counter-Strike for example, you have to do a lot slower and smoother turns for prestrafes compared to airstrafes, because you have more friction and less ground acceleration. The turning behavior is still the same though, give it a try.
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#OpenFortress #Quake #Bunnyhop
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