BURNCYCLE Full 2 Floor Scenario | How to Play & Playthrough | PTG Ep 8
Devon and Daniel join the 404th resistance to take on the humans in Burncycle, the preeminent office crawler from @ChipTheoryGames . We'll teach you how to play Burncycle, then follow us through a full 2 floor scenario as we attempt to infiltrate the human's office and turn up the heat...by turning down the heat.
See more of Devon at @DevonTalksTabletop
See Devon's setup walkthrough here: https://youtu.be/X1neyowDzVY
#Burncycle #Playthorugh #Gameplay #Boardgames #ChipTheoryGames #PlaytheGame #Mutlicamera
Play the Game is embarking on a 2 player game of Burncycle! Devon and Daniel are joining forces with the 404th resistance and taking on the humans in this full, 7 camera playthrough of Burncycle from Chip Theory Games. IN this game, we teach you how to play Burncycle, then play through a full 2 player 2 floor mission.
00:00 - Introduction
00:46 - How to Play
08:38 - Devon's First Turn
14:35 - Network Actions
16:45 - Route Power and Degrading the Burncycle
18:00 - Daniel's First Turn
22:48 - Corporation's First Turn
55:50 - Second Floor
1:13:47 - Final Thoughts
Play the Game is a multi-camera high quality tabletop board game play through series. Our mission is to produce the highest quality board game play throughs on the internet, taking what people loved about the Tabletop series, just without the famous people. In Play the Game, we produce Tabletop Board game Playthroughs with up to 7 cameras, then we edit the board game play throughs to make them as entertaining as possible without losing the spirit of the game. In every Play the Game Tabletop Board game playthrough, we want to show of the game we're playing and the fun of gathering around the table to play great board games with friends.
From the Publisher:
A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.
Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.
Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.
Your team wins the game if you complete your objectives on every floor without losing your captain or maxing out your threat level.
https://boardgamegeek.com/boardgame/322656/burncycle
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