Burnout 3: Takedown | Maximum CARnage

Burnout 3: Takedown | Maximum CARnage

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Published on ● Video Link: https://www.youtube.com/watch?v=prj72-_7eKc



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Duration: 9:01
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This is that "second video" I was promising this week. It's Saturday so it's still technically this week, which means I delivered on my two videos for the week. I feel like a machine. Anyway here's that script for the algorithm.

Burnout 3 is an anomaly. You see, I don’t like racing games too much. I don’t hate them, but I wouldn’t pop a diamond hard rage boner if someone were to forbid me from playing them ever again, either. However, 2004’s Burnout 3 for the Playstation 2 and original xbox is the exception. Not only is this one of my favorite racing games of all time, but also one of my favorite video games period. I played countless hours of this game back in the day because it has some of the most addictive gameplay out there and near-endless replay value that keeps you coming back for more. What makes this game such a timeless masterpiece, and has its pristine quality diminished over time or aged like a fine cabernet sauvignon *pronounce shittily and play over a stock footage of wine guy sniffing burnout 3*?

You can tell from the moment you start your first race that this is a quality experience. Just look at those sexy graphics. It’s insane what they were able to do with the PlayStation 2 near the end of its life cycle, with such minimal load times too. These graphics make you feel like you’re actually cruising at high speed on a crisp spring day through a waterfront in California or a vibrant city street… also in California. What can I say, that state has some nice weather. Though the textures aren’t the greatest I’ve ever seen, these guys committed some witchcraft with the lighting to make everything feel more lifelike and atmospheric. Just look at how shiny these cars are! Burnout 3 also did something very difficult: it actually made motion blur enhance the visuals instead of sullying them and making everything look like a blurry mess.

The soundtrack also enhances the atmosphere while tickling me in that special nostalgic spot. Most of it is composed of that early 2000s pop punk that we know and love, with catchy bangers like that one song by Funeral for a Friend that’s been stuck in my head this entire week. The only downside to a soundtrack of early 2000s post hardcore and pop punk is you’ll eventually be involuntarily subjected to the stylings of the band that invented metalcore: Atreyu. Atreyu? More like… no thank you. I tried. Of course, like the Saints Row 2 video, I couldn’t put any of this music in the background, which is why these royalty free beats are here. Say hello.

Of course we can’t talk about the music without talking about the narrator, who is a radio host in his mid 30s named Stryker. He’s very enthusiastic about the scenery, and for good reason. He brings the place to life and his narration combined with all the other pieces of the presentation make me feel like I can almost breathe the fresh aspen air and feel the wind blow through my hair which hasn’t been cut in months. He gets very excited about crashing. My theory is this entire thing is his orchestration, and the true story of this game is that he’s forcing drivers to participate in demolition derbies against their will because watching people die violent and fiery deaths is the only way he can get his rocks off. Also he wants us to go to burnout3.ea.com for some reason.

Gameplay. Now here’s where things get fun. Hah, I bet some of you thought I was gonna say dicey. Nope, the only flaws I’m gonna list are largely nitpicks, but those come later. Let’s focus on the main attraction of the game here: crashing and takedowns. The game is called Burnout 3: Takedown for a reason. It places a heavy emphasis on crashing and making your opponents crash. This is most important in the competitive game modes, where you have to not only guard against takedowns but also take other opponents down by strategically using boost and angular momentum. It adds a layer of fun and strategy to the match because not only do takedowns hinder the competition, they also help you fill out and lengthen the player’s boost meter to get farther ahead. This is a genius design choice, because the boost meter allows players in last place to more easily reach first place, as players who are not in first will more quickly fill out the boost meter due to being in closer proximity to cars that can be taken down. This means most players will not be too far ahead nor will they be too far behind if boost is properly utilized by all parties. This allows the race to be more fluid and the AI to be much more aggressive without it being too frustrating. You’ll be at the edge of your seat for every race. This adds a nice combat element to the game that makes other racing games just feel hollow without it. The boost also does not need to be full in order to be activated, which means players can strategically choose the best times to use boost in order to either rush past an opponent or take him down. The takedowns are always satisfying as well and never get boring







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Other Statistics

Burnout 3: Takedown Statistics For CreamyClaws

At present, CreamyClaws has 135 views spread across 1 video for Burnout 3: Takedown, with his channel publishing less than an hour of Burnout 3: Takedown content. This makes up 1.81% of the content that CreamyClaws has uploaded to YouTube.