C++ Battery Collector: Adding Variables & Functions | 04 | v4.9 Tutorial Series | Unreal Engine

Channel:
Subscribers:
1,230,000
Published on ● Video Link: https://www.youtube.com/watch?v=ator4Vk4-FU



Duration: 11:42
65,439 views
359


Add variables and functions to your first class, then create a Blueprint child class to test your new pickup.

Check out the source here, with the project available for download: https://epicgames.box.com/BatteryCollectorSource
(00:05) - Intro
(00:46) - Adding the Activity Code
(03:04) - Creating New Functions
(08:16) - Making a Pickup Based Blueprint




Other Videos By Unreal Engine


2015-10-30Henry by Oculus Story Studio | Developer Interview | Unreal Engine
2015-10-28Making Game Ready AI | 02 | Live Training | Unreal Engine
2015-10-27Epic MegaJam Winners 2015 | Project Spotlight | Unreal Engine
2015-10-27Sense of Presence: The Future of Virtual Reality | News | Unreal Engine
2015-10-23Making Game Ready AI | 01 | Live Training | Unreal Engine
2015-10-23The Making of Bullet Train | 02 | Feature Highlight | Unreal Engine
2015-10-22The Vineyard Challenge Winners Sizzle Reel | Unreal Engine
2015-10-11The Making of Bullet Train & Epic MegaJam Kickoff | 01 | Feature Highlight | Unreal Engine
2015-10-11VR Development Concepts | Live Training | Unreal Engine
2015-10-09Sense of Presence: Storytelling in Virtual Reality | News | Unreal Engine
2015-10-07C++ Battery Collector: Adding Variables & Functions | 04 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Powering Up the Character | 12 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Making Your First Pickup Class | 03 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Adding Finishing Touches | 21 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Extending the Pickup Class | 05 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Powering Down the Character | 13 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Defining What to Spawn | 07 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Adding Particles to the Pickup | 15 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Extending the Character Class | 09 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Toggling the Spawn Volumes | 19 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Creating the HUD Blueprint | 17 | v4.9 Tutorial Series | Unreal Engine



Tags:
Unreal Engine
Epic Games
UE4
UDK
Unreal