C++ Battery Collector: Powering Down the Character | 13 | v4.9 Tutorial Series | Unreal Engine

Channel:
Subscribers:
1,230,000
Published on ● Video Link: https://www.youtube.com/watch?v=qCrIPglRY6M



Duration: 9:37
21,533 views
149


Work with the Game Mode class to drain your Character's power over time, giving extra incentive for the player to collect batteries.

Check out the source here, with the project available for download: https://epicgames.box.com/BatteryCollectorSource
(00:05) - Intro & Recap
(00:15) - Creating a Decay Rate Function
(03:38) - Defining the Function
(08:35) - Compiling & Testing




Other Videos By Unreal Engine


2015-10-22The Vineyard Challenge Winners Sizzle Reel | Unreal Engine
2015-10-11The Making of Bullet Train & Epic MegaJam Kickoff | 01 | Feature Highlight | Unreal Engine
2015-10-11VR Development Concepts | Live Training | Unreal Engine
2015-10-09Sense of Presence: Storytelling in Virtual Reality | News | Unreal Engine
2015-10-07C++ Battery Collector: Collecting Pickups | 10 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Change Character Speed & Material | 14 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Adding Variables & Functions | 04 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Setting Up the Play States | 18 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Enabling UMG | 16 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Setting Timers for Spawning | 08 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Powering Down the Character | 13 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Adding Particles to the Pickup | 15 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Extending the Character Class | 09 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Toggling the Spawn Volumes | 19 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Creating the HUD Blueprint | 17 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Creating the Spawning Volume | 06 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Introduction | 01 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Adding Power to the Game | 11 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Building the Base Level | 02 | v4.9 Tutorial Series | Unreal Engine
2015-10-07C++ Battery Collector: Handling New Play States | 20 | v4.9 Tutorial Series | Unreal Engine
2015-10-06The Making of Bullet Train: UE4 VR Demo | Project Spotlight | Unreal Engine



Tags:
Unreal Engine
Epic Games
UE4
UDK
Unreal