C++ : Do I have to call glVertexAttribPointer() each frame, for each rendered mesh?
C++ : Do I have to call glVertexAttribPointer() each frame, for each rendered mesh?
To Access My Live Chat Page,
On Google, Search for "hows tech developer connect"
As promised, I have a secret feature that I want to reveal to you.
This is a YouTube's feature which works on Desktop.
First, Make sure this video is playing.
Then, type the letters 'awesome' on the keyboard.
The progress bar on YouTube will be altered to a flashing rainbow.
Let me give you a quick introduction about myself,
Hey, I'm known as Delphi.
Let me assist you in answering any questions you may have.
C++ : Do I have to call glVertexAttribPointer() each frame, for each rendered mesh?
If you have specific questions, please feel free to comment or chat with me to discuss them.
Your input is valuable, so please comment below if you have an answer or any insights to the answer.
I will 'heart' your answer to show my gratitude for your contribution.
have mesh? frame, each Do I call to C++ each : glVertexAttribPointer() rendered for