
C# live tutorial: Creating a Minecraft server launcher (Part 33)
This is part 33 of my live streaming tutorial about creating a Minecraft server launcher application in C#.
Continued work on the CustomText dialog by finishing up the rendering code in the MinecraftFont class and also added centralized color handling.
The eventual goal is to have a launcher application that can handle running multiple instances of Minecraft servers, do maintenance restarts and daily backups, plus whatever other features may pop up along the way.
Project source repo: https://github.com/Sharidan/MinecraftServerLauncher
These videos are for instructional purposes and the code shown may not be the most efficient way of accomplishing particular tasks. In some cases I choose to implement code to handle certain tasks "oldschool" to show how it can be implement when a library may not be available to do the job. While using a library to do the job at hand is often easier and faster, it does not teach how to actually do the job without a library, which can lead to certain coding skills being lost as dependance on libraries becomes greater.
Twitch: https://www.twitch.tv/sharidandk