C# live tutorial: Creating a Minecraft server launcher (Part 33)

C# live tutorial: Creating a Minecraft server launcher (Part 33)

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This is part 33 of my live streaming tutorial about creating a Minecraft server launcher application in C#.

Continued work on the CustomText dialog by finishing up the rendering code in the MinecraftFont class and also added centralized color handling.

The eventual goal is to have a launcher application that can handle running multiple instances of Minecraft servers, do maintenance restarts and daily backups, plus whatever other features may pop up along the way.

Project source repo: https://github.com/Sharidan/MinecraftServerLauncher

These videos are for instructional purposes and the code shown may not be the most efficient way of accomplishing particular tasks. In some cases I choose to implement code to handle certain tasks "oldschool" to show how it can be implement when a library may not be available to do the job. While using a library to do the job at hand is often easier and faster, it does not teach how to actually do the job without a library, which can lead to certain coding skills being lost as dependance on libraries becomes greater.

Twitch: https://www.twitch.tv/sharidandk




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C#
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Minecraft