C# Modular System for Gamemaking VIDEO
Hey!
This video tries to explain the beginning of a modular system to make it simpler for someone to modify or add content to your game or for your own sake perhaps have a consistent handling for your content in your game. Heavily inspired by a talk by Brian "unormal" Bucklew of Freehold Games, so thanks be to him!
Brian "unormal" Bucklew Twitter:
https://twitter.com/unormal
My Twitter:
http://www.twitter.com/slemsvamp
Twitch:
http://www.twitch.tv/slemsvamp
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Tags: C#
game
gamemaking
modular
components
visual studio
monogame
modding
mods
diy
programming
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.net
rpg
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sword
awesomium
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