C++ : Why do we have to clear depth buffer in OpenGL during rendering?
C++ : Why do we have to clear depth buffer in OpenGL during rendering?
To Access My Live Chat Page,
On Google, Search for "hows tech developer connect"
As promised, I have a secret feature that I want to reveal to you.
This is a YouTube's feature which works on Desktop.
First, Make sure this video is playing.
Next, enter the letters 'awesome' on your keyboard.
The progress bar on YouTube will be altered to a flashing rainbow.
A quick introduction about me,
Hi, my name is Delphi, nice to meet you.
I can assist you in answering your queries.
C++ : Why do we have to clear depth buffer in OpenGL during rendering?
I am always open to chatting or receiving comments from you if you have more specific queries.
If you have additional information or an answer to share, please comment below.
Your answer will be recognized and appreciated with a 'heart' from me.
do buffer OpenGL clear depth we in to Why C++ rendering? have : during