C64 Game: Pride

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That's Pride f***ing with you. F*** PRIDE! It only hurts. It never helps. Fight through dat s***

"Behind this proud name is a pretty nifty game of skill in which your responsiveness and dexterity are put to the test.

The basic idea of ​​PRIDE is to eliminate a number of coloured pieces and to go to the next level. Here is a somewhat more detailed explanation.

You control a ball with the joystick, with which you can and should make the coloured tokens disappear when touched.

There are three good reasons for this:

Firstly, you get points for each stone eliminated in your score account.

Second, reaching the exit is punished with immediate screen death, as long as there are coloured stones somewhere on the screen.

Third, the path to the exit usually leads inevitably over a large number of these tokens, which must then be cleared out of the way in order to reach it.

So far - well, this game shouldn't cause any problems, you might think now. Not at all, as I would like to say. . . .

The crux is that your ball can only remove a piece from the screen if it is the same colour as the stone to be removed.

Humanly, at PRIDE there is the possibility to recolour the ball as needed, using paint buckets, which are shown here as normal coloured stones with an ornate decoration.

However, these paint buckets can only be used once in each level, after this use they dissolve in air.

This is also the real difficulty of PRIDE. Since you can no longer colour the ball back into a certain colour, you should think carefully about which colour to start with - if you have a choice.

One quickly got stuck in colour and entered a dead end, which was unfortunately also a one-way street.

Inadvertent tapping of the paint bucket should also be avoided as possible, as the colour change takes place every time it is touched.
By the way, the masonry is only intended as background graphics and has no other function - so please do not try to eliminate it.

The constantly scrolling background contributes to the difficulty of Pride because it is extremely difficult to concentrate on what is happening in the foreground when there is constant movement in the background.

In order to increase the difficulty just mentioned, the programmer Matthias Weber has some traps, e.g. B. in the form of killer stones with skull emblem, stationary as well as movable manslaughter stones that stretch out their greedy tentacles after your poor little ball, etc.. . built-in.

It is precisely these evil contemporaries that often make the "journey" to the proudly glittering exit stone a true odyssey.
When you have finally reached the exit, the password for the next level appears.

This is a feature of PRIDE that I personally like extremely well;
You can start at the level you left off at the beginning of the game, and you don't have to fight your way through until then.

The chance of getting through to the end even as a relatively bad player increases considerably - even in view of the fact that you only have three lives (balls).

However, since the password appears only very briefly, it is advisable to store pencil and paper near the joystick.

In the event that you want to know how you are standing or how many stones still need to be removed while playing, a glance at the bottom of the screen is sufficient. Here is a current ad with everything your heart desires.

A few more things to control:
You can enter the password by pressing the F3 key at the start of the game, pressing the F5 key (supposedly) turns off the excellent sound and you can interrupt PRIDE with the Run / Stop key.

To start the game, you can also use the fire button on your joystick in addition to the F1 key.

All in all, I think that with PRIDE I have a very unique copy of the "Skill Games" genre in front of me, which you will surely like just as much as I do and all those who have played with it so far.
PRIDE - a new highlight in your game collection."







Tags:
pride
c64
game
cp verlag
breakout
Matthias Weber
1991