C64 Longplay: Hellraid
Programmed by Andrea Carboni and released in 1989 by ItalVideo SRL, who also released Ghosts N Goblins clone Varidan.
This strange-looking multi-screen platformer, which seems inspired by The Sacred Armour of Antiriad, has you searching caverns for various weapons to use on guardians of a crystal. Or is it a giant? Fair difficulty level and much exploring. If you go too many screens down without collecting all the items, you can't complete it.
INTERVIEW: https://translate.google.co.uk/translate?hl=en&sl=it&u=http://ready64.org/articoli/leggi/idart/82/intervista-ad-andrea-carboni-e-andrea-pompili&prev=search
MANUAL:
"THE STORY:
In a wild and enchanted world, an unexpected event occurred in the Tibis village at the foot of the Vulcan Titus. The lava giant that had lived in the depths of the volcano for centuries suddenly wakes up, threatening Tibis and the surrounding villages. The frequent earthquake shocks and the continuous eruptions constituted a serious danger for the population who, in panic, commissioned the warrior Athor to penetrate the bowels of the earth with the aim of defeating the giant.
THE GAME:
You play the role of the hero Athor, in search of the lava giant through the labyrinth of caves. Your task will not be easy because of the underground creatures and the various traps present everywhere. Before reaching the giant, you will also need to find the eight objects that will allow you to overcome the most difficult obstacles. These objects are:
a spade
an axe
an antidote
a shield
a pair of boots
a statuette
a key
a diamond
Once you have collected the object or objects, to select them press the (space). When they are illuminated it means that they are activated.
If suddenly the eyes at the bottom of the screen begin to move it means that you have selected the right object in the right place.
TIPS:
Select the objects before entering the rooms in which they are to be used. Even if monsters don't move they are always dangerous.
Often use transformation into energy ball to avoid enemies. Each collected object fills you with energy. Drawing a possible map could help you solve the game."
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