♫ C64 Remix Music Game - Parallax Remix (Cytex MC Version)
Parallax
Developer: Sensible Software
Producer: D.C. Ward
Coder: Chris Yates
Graphics: Jon Hare
Musician: Martin Galway
Genre: Shoot'em Up, Multi-Scrolling
Players: 1 Only
Remix: by Cytex (and Base Octamed Remix by Joss)
The c64 remix source: http://remix.kwed.org/
Mitico. Lungo, complesso, vario, con una colonna sonora da brivido e un'atmosfera da film come pochi. La grafica, pulita e con alcune belle animazioni, lo rende anche gradevole a vedersi. Giocabile ancora oggi, davvero imponente.
E 4 anni dopo il concept venne ripreso dai Reflections per la sorellona Amiga. Awesome!
La Sensible Software entrò in azione nel 1986 e nulla fu come prima.
E se il buongiorno si vede dal mattino, mai alba fu piu' radiosa.
Parallax follows a rather generic scifi concept only executed with Sensible Software's usual 'oddball' style and flair.
There are six levels of eye-wateringly difficult overhead terrain, each controlled by a doo-lally super computer called "The Big One", no really! You have to blast the guardians, land your ship and hunt out these machine and shut them down, unlocking the forcefield which guards the next level. Simple? Not a chance! Your ship can change altitude and go under the scenery, but don't think you're safe from the enemies though, they can too! As for the computers? The machines are code protected, you need to find a scientist, take him back to your ship and drug him, to extract a password letter. Later, If you are feeling outrageously evil, you can also nick his credit card and steal his money too!!! (Don't do this, kids... Theft is WRONG!!!! O_O) Once you have the entire password, you can deactivate "The Big One" and travel onward.
I had ALL the passwords in advance and still never managed to finish it! The baddies, while annoying at first, became vindictive and started to gang up on my crappy little ship, the gaps between the buildings got narrower and I died/crashed/ran out of air more times than I can remember. I underwent psychiatric help as a result of this game, yet I will probably keep playing it until I complete it (I estimate 2040...).
An absolute storming little shoot-em-up with brain-taxing elements to keep you on your toes. A classy cinema style intro leads (via epilepsy inducing torment) to great graphics and title music Pink Floyd would be proud of... Addictive too. Horribly addictive.