C64's Dizzy Was A Rotating Object Test!! 🤯🤯🤯😁😁😁 #shorts #c64games

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Dizzy is the titular character of the Dizzy game series, created by The Oliver Twins. He is also one of the Yolkfolk. Not much of Dizzy's personality is shown during games, as with most early platform games, the main protagnoist is mostly silent. However, he is always trying to help his friends and generally thwart evil, and along with his almost permanent cheery smile, it is safe to assume Dizzy is a generally happy and helpful sentient egg-being.

Dizzy's main ability is that of the ability to puzzle solve, as his adventures are almost always accompanied by many item-based puzzles standing between him and his goal. Dizzy can also jump and roll, and with the aid of certain items, gains the ability to do many other physical activities such as swimming and breathing underwater.

Dizzy was created in 1987 by Andrew and Philip Oliver, collectively known as the Oliver Twins and published by Codemasters. Prior to Dizzy, they had mostly written simulation games for Codemasters such as Grand Prix Simulator, and they were eager to branch out into different types of games. The character of Dizzy was created before any of his games; the Olivers had noticed that most traditional characters in video games of the time had very small faces which were largely unable to express emotion. As such, they decided to create a new character who was little more than just a large face, rounded out with gloves and boots. They had also written a development tool, Panda Sprites, which could be used to easily rotate images on the screen, and they were eager to put it to use. Trying it out on their new character made him somersault and roll around the screen, which they believed gave him a unique feel and also gave rise to his name, Dizzy.

For the game itself, the Olivers aimed to create something with more story and characters than many contemporary games of the time. Their goal was a game that was more akin to an interactive cartoon, hence the game's subtitle, Dizzy: The Ultimate Cartoon Adventure. It was initially released for Amstrad CPC and ZX Spectrum since the two platforms' similar hardware (both use the Z80 microprocessor) made it easier to develop for both simultaneously. A port to the Commodore 64 followed.

At first, Codemasters' David Darling was not impressed by Dizzy, and wanted the Olivers to continue to create more Simulator games instead. However they mostly paid game developers only in royalties at that point, so they published it anyway since it constituted such a low risk for them. Initial sales were unremarkable, being similar to an average Codemasters game of the time, but unusually, they remained steady for a prolonged period rather than suffering drop off over time. This was enough for both Codemasters and the Olivers to want to produce a sequel.




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