Call of Duty: Modern Warfare 2 - Raytracing GI [4K:60FPS]

Call of Duty: Modern Warfare 2 - Raytracing GI [4K:60FPS]

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Call of Duty: Modern Warfare 2 - Raytracing GI [4K:60FPS]

Well it adds volume to the light small addition but mostly looks good
RTGI OFF on the left, RTGI on on the right

The shader ads a lot of depth to the graphics looking really forward what this shader will bring to games when it will mature more.
I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/

Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.

Catch up with me on Twitter

https://twitter.com/#!/Studio76HD
My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/
My Android app on google play store
https://play.google.com/store/apps/details?id=com.digiclack.Colorized




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gameplay
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hq
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4k
60fps
ray tracing
volume
light
global illumination
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levan
i7 7700k
levan 4k gaming
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