Call Of Duty: World At War (2008) Kill Count
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All kills and target terminations made in a casual run through the main campaign, this includes side quests that unlock progression and all player activated cutscenes where the main protagonist destroys a target or gets a kill. The kill counter will go up on each target that has been terminated, such as enemies (humanoid/droid/turrets/aliens etc) and for each target destroyed such as demolition bombs placed on tanks/buildings/gates etc as they always look fantastic.
For your entertainment, not meant to be accurate or 100%; I hope you enjoy!
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ABOUT THIS GAME
Call of Duty is back, redefining war like you've never experienced before. Building on the Call of Duty 4®: Modern Warfare engine, Call of Duty: World at War immerses players into the most gritty and chaotic WWII combat ever experienced. Players band together to survive the most harrowing and climactic battles that led to the demise of the Axis powers on the European and Pacific fronts. The title offers an uncensored experience with unique enemies and combat variety, including Kamikaze fighters, ambush attacks, Banzai charges and cunning cover tactics, as well as explosive on-screen action through the all new four-player cooperative campaign.
Harsh New Enemies, Environments and Tactics: Face off against ruthless and tactically advanced enemies that will stop at nothing to defend their homelands, from swamp ambushes and tree-top snipers to fearless Kamikaze attacks. Play as a U.S. Marine and Russian conscript across a variety of Pacific and European locations against the fearless Imperial Japanese and elite German soldiers in epic adrenaline-filled infantry, vehicle and airborne missions.
Unprecedented Cinematic Quality in a World at War: Built using the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War utilizes cutting-edge technology including highly-detailed character models, self-shadowing, environmental lighting and amazing special effects to deliver jaw-dropping visuals. Depth of field, rim-lighting and texture-streaming technology bring the adrenaline-pumping combat to life, while physics-enabled battlefields and fire that spreads through environments realistically, immerses players into the harrowing and dynamic combat.
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PC recorded at 1080p 60FPS, no commentary, carnage count, satisfying kill montage.
Gameplay: Recorded myself using Game DVR, PC Max Settings RTX2080ti & i7 8086k
Thumbnail Art: Adobe InDesign
Video created using Filmora 9
Intro/outro created using After Effects
Kill sound replicated from Mario using FL Studio
End Music: HL2 OST - Koan https://spoti.fi/2AWn3YZ
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Tags; #killcount #carnagecount #bodycount
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Other Statistics
Call of Duty: World at War Statistics For Video Game Kill Counts
At this time, Video Game Kill Counts has 9,336 views for Call of Duty: World at War spread across 1 video. His channel published less than an hour of Call of Duty: World at War content, making up less than 0.52% of the total overall content on Video Game Kill Counts's YouTube channel.