Call of Duty: World at War Part 8. Loss after loss. (Regular Campaign Blind)

Channel:
Subscribers:
793
Published on ● Video Link: https://www.youtube.com/watch?v=df0PesWTDvY



Call of Duty: World at War
Category:
Let's Play
Duration: 26:15
382 views
14


Welcome to my Call of Duty: World at War let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on regular difficulty. It will not feature any multiplayer. Gameplay shown on Xbox 360.

About Game: Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360, in November 2008. It is the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels. A Windows Mobile version was also made available by Glu Mobile.

The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.

Development for World at War took two years and began after the release of Treyarch's previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW engine game engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.

World at War received positive reviews from critics and was a commercial success. It sold over 3 million copies in the United States within the first two months of its release, becoming one of the best-selling titles of 2008. In 2010, a sequel, Call of Duty: Black Ops was released. Three other sequels followed: Call of Duty: Black Ops II in 2012, Call of Duty: Black Ops III in 2015, and Call of Duty: Black Ops 4 in 2018. The Xbox 360 version of World at War became backwards compatible on the Xbox One in September 2016.

Overview: World at War features more mature themes than previous Call of Duty installments and is open-ended, giving the player multiple ways to complete objectives, but otherwise generally plays like previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.

When playing the Wii version of the game, instead of using a normal controller, such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.

The game's return to World War II-era warfare reintroduces weapons and technology. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.

A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.

#digidv85
#letsplay
#callofdutyworldatwar




Other Videos By digidv85


2019-07-19Call of Duty: Modern Warfare 3 Part 5. Wanting a lead. (Regular Campaign Blind)
2019-07-18Resident Evil Remake Part 15. Key master. (Normal Jill New Game)
2019-07-18Call of Duty: Modern Warfare 3 Part 4. Warlord interrogation. (Regular Campaign Blind)
2019-07-17Call of Duty: Modern Warfare 3 Part 3. Changing continents. (Regular Campaign Blind)
2019-07-16Call of Duty: Modern Warfare 3 Part 2. Chaos. (Regular Campaign Blind)
2019-07-16Resident Evil Remake Part 14. Alternative method. (Normal Jill New Game)
2019-07-15Call of Duty: Modern Warfare 3 Part 1. New York, New York. (Regular Campaign Blind)
2019-07-15Call of Duty: World at War Part 9. Claiming victory. (Regular Campaign Blind)
2019-07-14Resident Evil Remake Part 13. Courtyard access. (Normal Jill New Game)
2019-07-14The Witness Part 1. What even? (New Game Blind)
2019-07-13Call of Duty: World at War Part 8. Loss after loss. (Regular Campaign Blind)
2019-07-13Call of Duty: World at War Part 7. Going all out. (Regular Campaign Blind)
2019-07-12Call of Duty: World at War Part 6. Land and air. (Regular Campaign Blind)
2019-07-11Resident Evil Remake Part 12. Getting a lot done. (Normal Jill New Game)
2019-07-11Call of Duty: World at War Part 5. Assault on all sides. (Regular Campaign Blind)
2019-07-10Resident Evil Remake Part 11. Returning to the mansion. (Normal Jill New Game)
2019-07-09Call of Duty: World at War Part 4. Heat. (Regular Campaign Blind)
2019-07-09Resident Evil Remake Part 10. Safely away. (Normal Chris New Game)
2019-07-08Call of Duty: World at War Part 3. Expert sniper. (Regular Campaign Blind)
2019-07-07Resident Evil Remake Part 9. The abandoned lab. (Normal Chris New Game)
2019-07-07Resident Evil Remake Part 8. Monster filled mines. (Normal Chris New Game)



Tags:
regular
call of duty world at war xbox 360
digidv85
game
let's play
world at war
gameplay
blind
video game
call of duty world at war campaign
xbox 360
call of duty world at war let's play
call of duty world at war blind
call of duty world at war
call of duty world at war gameplay
campaign
call of duty
world at war campaign
call
of
duty
world
at
war
call of duty world at war breaking point
Loss after loss. Call of Duty: World at War Part 8. (Regular Campaign Blind)



Other Statistics

Call of Duty: World at War Statistics For digidv85

There are 6,196 views in 9 videos for Call of Duty: World at War. Call of Duty: World at War has approximately 4 hours of watchable video on his channel, less than 0.23% of the total video content that digidv85 has uploaded to YouTube.