Call of Duty World at War Walkthrough Gameplay Part 13 [ Breaking Point ]
Call of Duty World at War Walkthrough Gameplay Part 13 includes Campaign Mission 13 of the Single Player for PS4, Xbox One, Xbox 360, PS3 and PC in HD.
This Call of Duty World at War Gameplay Walkthrough will include a Review, Campaign Missions , intel, weapons,Characters, and the Ending of the Single Player.
Upon starting the level, the player will notice there is no ammo in the M1 Garand given, but a parachute containing ammo will drop. Sprint to the spot and choose a weapon - the guns are: Thompson, M1 Garand, M1919 Browning Machine Gun and a Scoped Springfield. The M1919 Browning is mostly recommended, as later in the level, in the room with two waiting banzai soldiers in the East building there will be a Type 100 and a Browning M1919 with a good amount of ammo. The Scoped Springfield is recommended as a backup, as the campaign level mostly consists of medium-to-far ranged fighting and the M1 Garand is not always a 1 hit kill, whereas the Scoped Springfield is always with a head or body shot. There are also a few MGs in the level and enemies at a distance which are best killed with a sniper rifle.
The crate has infinite ammo, but it is not recommended to run back and forth after wasting some ammo, as the enemies can mow the player down quickly. After choosing a loadout and reloading, a Japanese ambush squad surrounding the area starts a fight with the US marines. Snipers will appear in the trees, and soon after, enemy mortars will be fired at the player's squad. Quickly, follow Roebuck and Polonsky to cover. Roebuck says that there must be spotters underground as the Japanese knew of the team's position almost immediately. The player is told to go inside and clear it of Japanese forces.
After getting past the part where the player must crouch and walk, cook a grenade and throw it at the group of Japanese who have not noticed the player yet - this will take care of most of them. Use any automatic weapons to gun the rest down. After getting out of it, there will be a large firefight and after this the player will have to destroy Japanese mortar positions. Before the player can pickup and throw mortar rounds, there is a high up MG the player must kill, and many enemies will come out of spider holes and either throw grenades, banzai charge, or spray their weapon.
Be careful if the player chooses one side to just fight on since enemies will only come out of spider holes when the player is near, and Japanese throwing grenades will most always kill the player if they are in range when the grenade lands. Once the player wipes out these forces, go up the set of stairs and prepare for the rest of the battle. Use mortar rounds on tables scattered around the place and in the pits themselves to ease the work. Try to throw them on groups of enemies, into the pits, or just freelance throwing, but beware they are very, very powerful. Throwing one too close will cause the player to die, or get seriously injured. After this, the player will enter what resembles the multiplayer map Courtyard, finally the player will go into a large open field with the courtyard buildings and some sandbags, and this is where the real twist of the knife is.
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