Call Of Futy - Warzone mobile game gameplay iOS, iPad Pro 12.9, M2 4K/60 fps

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Call Of Duty -Warzone gameplay

Thanks to effective streamlining and cross-progression, this does an excellent job of maintaining the traditional Warzone feel in a tighter, faster experience.

If you're familiar with Call of Duty’s take on the mode that PUBG spawned and Fortnite picked up and ran with, then you already know everything you need to about how Warzone Mobile works, apart from some slight, smart variations meant to speed things along. Still, the Warzone formula continues to be a fun one thanks to its specific elements. You'll drop into matches with 36, 60, or 120 players, and search for weapons to fight other people you run into, either alone or in squads of varying sizes. Scattered around the map are contracts, which you can pick up to earn money, and buy stations, where you can spend that money on upgrades such as killstreaks or the ability to respawn your defeated teammates, which keeps you busy by giving you specific goals and provides a clear way to upgrade your gear, even if you're not constantly facing off against other players. Dying (in the main modes) sends you to the Gulag, where you have a chance to face off against your fellow early casualties in single combat, with the winner returning to the match — still an excellent respawn mechanic that adds a lot of intense and exciting battles to matches. Everything functions just as you know it from the usual Warzone, making it possible for veterans to pop into a Warzone Mobile match and have fun immediately with very little learning curve.

What does take some getting used to is the controls. While the touch controls work well enough, they always feel cumbersome, specifically in fast-paced competitive play. You can instantly tell when you're facing someone using a console controller via Bluetooth or a Backbone-style attachment because they're capable of jumping and sliding in ways that are difficult to manage with touch controls. It’s not impossible, but the difficulty of pulling them off, much less while under pressure, undercuts the overall Call of Duty feel. In short, a controller is recommended if you care about your kill:death ratio.
The lower quality graphics are noticeable, no metal fx ☹️


Device : iPad Pro 12.9 6th Generation M2 chip
Memory 256gt (physical) 2T (cloud storage)
Video quality: 4K/60fps
Controller : DualShock 4
iOS : 17.4.1.

Game version: 3.4.3.

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