CALL THE THUNDER WITH HAMMERS Smite Hammerdin Paladin build guide - Last Epoch 1.0.2 Release
Link to build: https://maxroll.gg/last-epoch/build-guides/smite-hammerdin-guide
Timestamp:
00:00 Intro
01:10 Required Gear
02:40 Gearing
09:55 Skills
15:45 Passives
Remember: The maximum damage you do is when you have a very large mana pool but consistently stay on low mana so trying to get 0 mana cost on your hammers is key. Otherwise do what I do and get insane mana regen to compensate for your high hammer upkeep cost.
I have swapped out Sigils of Hope with Shield Rush for more speed during monolith clears but you can always add it for more damage.
Attunement is a stat that increases your mana by 2 for every point of it and also buffs the damage of smite, you can see this as one of the scaling tags. This means you want to get ALOT of attunement and mana, as having alot of mana will scale your damage. This is the entire build. This means for damage, you are priortising attunement, mana and throwing attack speed on your gear as prefixes.
Now hammerdin build is nothing new in ARPGs but this is a smite hammerdin version. This build is built very tanky, very good at clearing monoliths, does really good area damage and single target damage depending on how you build it. Now I have made my own adjustments to the build, but the basis of the build
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