Calling the Game Boy DMG boot ROM code (Pokémon Yellow arbitrary code execution experiment)
Before I did this, I also called 1DC6 (ClearVRAM), disabled interrupts (di) and adjusted the absolute jumps within the boot ROM code to jump to the equivalent address in RAM (so anywhere there is CD YY XX adjust that to CD (your address)).
I set up the copy beginning at DA7F (see https://gbdev.gg8.se/files/roms/bootroms/ ). As you can see, for whatever reason it 'works' but the Nintendo logo is corrupted, similar to a misread Game Pak. Nothing happens after the end and it may be an indefinite loop.
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Currently, Evie (ChickasaurusGL) 🌺 has 1,241,999 views for Pokémon Yellow across 140 videos. There's close to 19 hours worth of content for Pokémon Yellow published on his channel, or 14.53% of the total watchable video on Evie (ChickasaurusGL) 🌺's YouTube channel.