can get uv cords using bge.types.KX_GameObject.rayCast()
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can get uv cords using bge.types.KX_GameObject.rayCast()
however this does not help in the viewport to help the rest of blender
I wonder what I am doing wrong for getting the UV?
(I am using blender UV command now...)
so the error would have to be from something about the way I build my triangles but they all look good....