CAN WE SURVIVE THE WINTER? | Ostriv Gamplay Alpha 1 E2
OSTRIV
Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making late game a new challenge rather than a repetitive chore.
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~Official Website: http://ostrivgame.com
~Official Twitter: https://twitter.com/OstrivGame
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More About the Game:
You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!
The current alpha contains 26 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
A lot of things are yet to be done. Check out the current roadmap to see what’s planned to add before Ostriv would become a finished game.
Roadmap
campaign (story mode)
improved trading: trade by sea and by river, negotiations, discounts, reputation
more statistics(production, consumption, trade etc.)
more production chains
education, religion, entertainment
graveyards
crime, justice and security
more types of housing(row houses etc.)
more types of bridges, paved roads
pigs, sheep, chicks, orchards, more crop types
more sound effects and music
improved graphics and optimized performance for bigger cities
Linux (and maybe Mac) support
weather effects
improved navigation
cats and dogs
more believable behaviors, social activities, animations
more realistic products consumption, real demand for food variety
products quality, spoilage
worker experience, sharing experience, manager skills
private businesses
vehicles wearing out
more town hall functionality : advisors, policies, personnel management
more maps with different landscape types
ability to select camp position
better tree models
better UI
more languages
complete game manual and in-game tips
more options, customizable key bindings
customizable building colors, ornamentation
customizable building forms, free-form fields
modding support (level editor, building editor)
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