C&C Generals: Zero Hour - Challenge - Toxin VS Laser - Dr. Thrax VS General Townes:
"Dr. Thrax": The GLA Toxin General's units and some structures are boosted with toxins, and he sacrifices very little for his tactical advantages when fully upgraded. Most notable of advantages, is the fact that his units are granted the more potent toxin, Anthrax Beta (a late-game upgrade) from the beginning of a match, and can upgrade with Anthrax Gamma (Anthrax Gamma is an effective weapon that can destroy tanks), to improve his forces further. He is able to train Toxin Rebels. The toxin-dispensing weapons of these units are equally effective against vehicles and infantry. His Tanks, RPG infantry and Stinger Sites also add a "stream" of toxin to their rockets, which adds a large damage bonus to their attacks.
General Townes: Townes' strategy is focused on using laser weaponry. His power plants cost less and generate more energy. This general does not have access to the Paladin tank or the Tomahawk. It is also worth noting that his Laser crusaders require one point of power each. Strategies include building power plants and then laser defense turrets to destroy most forces that close in on his base. When attacking, use Comanches and infantry to support your laser tanks. His defenses are vulnerable to artillery like the nuke cannon, tomahawk and so on.
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