C&C Generals Zero Hour: Community Dev Meeting - March 8th, 2025

Channel:
Subscribers:
165
Published on ● Video Link: https://www.youtube.com/watch?v=uAyaTwRVqvg



Duration: 0:00
357 views
26


Generals Zero Hour Community Patch Project: One Community, One Repository.
With the release of the source code. We, as a community, are coming together to develop a new Community Patch for C&C Generals Zero Hour. This patch will be based on the source code files released by EA on February 27, 2025.

──────────────────────────

TL;DR(Written by Nils ‘Chikinsupu’): General Dev Meeting - 2025.03.08

About:
Defining coding standards, project hierarchy, file naming, target platforms, and future tech.

Key Discussions:

1. File Locations & Naming:
Split `Generals` and `Zero Hour` repos? Postponed.
Reverse `include`/`source` split? Keep as is for compatibility.
Standardize file names (Pascal vs. snake case). Poll pending.
Improve file hierarchy. Postponed.

2. Code, Building, CI/CD:
Code formatting: No conclusion.
Code commenting: Verbose comments + YAML docs proposed.
Language standard: C++20 for VS2022, VC++98 for VS6.
Code guidelines: Ban `goto`, use Google guidelines, Allman style preferred.
Build system: CMake chosen.
CI/CD: GitHub Actions for builds, manual/QA testing, explore unit tests.

3. Tech & Specs:
Graphics backend: Abstracted approach (supports multiple backends).
Target platforms: Windows 10/11, Linux, macOS. No mobile.

4. Contribution & Policies:
Contributor guidelines: Avoid AI, focus on one thing.
Code review rules: Maintainer council, no self-merging PRs (except critical fixes).
Refactoring: Allowed on VS2022, not on VS6.

5. Compatibility:
VS6 branch: Keep compatibility with 1.04/1.05.
VS2022 branch: Can break compatibility, drop 32-bit support.

6. Misc:
No tool for converting W3D files to plain text.

──────────────────────────

00:00 - Introduction & Meeting Setup
00:06 - Inviting Programmers to Speak
01:28 - Sharing Notes and Screen for Discussion​
02:40 - Project Status and Codebase Overview​
06:21 - File Naming and Formatting Standards Debate​
10:58 - Case Sensitivity Issues and Folder Structures​
23:31 - Long-term Repository Strategy & EA Compatibility​
30:46 - Code Commenting, Documentation, and YAML Usage​
49:00 - Code Review Rules and Quality Standards​
1:07:36 - Ideas for a New All-in-One Game Launcher​
1:31:23 - Coding Style and Auto-Formatting Discussion​
1:49:09 - Branching Strategy for Compatibility vs. Modernization​
2:07:15 - VS6 vs. VS 2022 Compatibility Plan​
2:16:53 - Cross-Platform and Graphics Backend Discussion​
2:54:14 - Collaboration with Other Game Communities​
3:06:31 - Final Thoughts and Meeting Wrap-Up

Community Outpost Discord: https://discord.gg/MBZ7xSsDTs
Generals Game Code: https://github.com/TheSuperHackers/GeneralsGameCode
Generals Super Patch: https://github.com/TheSuperHackers/GeneralsGamePatch
──────────────────────────

🎥 Check Out the Boys:
Davey:    / @ishockdavey  
Targaryen:    / @targaryen2k5  
Carnage:    / @carnage4k  
BlarstarCast:    / @blarstarcast  

──────────────────────────

🎥 More C&C Content:
Infantry General Challenge:    • C&C ShockWave: General Fai (Infantry)...  
GeneralsZH Complete Soundtrack:    • Command & Conquer™  Generals & Zero Ho...  

──────────────────────────

The screenshot in the thumbnail is by Henk.




Other Videos By Lemon


2025-03-23C&C Generals Zero Hour: Community NProject Mod Meeting - March 22nd, 2025
2025-03-21C&C Generals Zero Hour: Community Dev Meeting - March 8th, 2025
2025-03-16C&C Generals Zero Hour: Community Patch First Meeting - March 2nd, 2025
2025-02-25C&C ShockWave: General Fai (Infantry) VS Dr. Thrax (Toxin) | Hard Difficulty
2025-02-21C&C ShockWave: General Fai (Infantry) VS General Tao (Nuke) | Hard Difficulty
2025-02-17C&C ShockWave: General Fai (Infantry) VS General Alexander (Superweapon) | Hard Difficulty
2025-02-14C&C ShockWave: General Fai (Infantry) VS General Juhziz (Demolition) | Hard Difficulty
2025-02-11C&C ShockWave: General Fai (Infantry) VS General Townes (Laser) | Hard Difficulty in 7 minutes!
2025-02-07C&C ShockWave: General Fai (Infantry) VS General Kwai (Tank) | Hard Difficulty in 9 minutes!
2025-01-28C&C ShockWave: General Fai (Infantry) VS Prince Kassad (Stealth) | Hard Difficulty
2025-01-27C&C ShockWave: General Fai (Infantry) VS General Granger (Air Force) | Hard Difficulty
2024-10-04Metro Awakening - Khan [Wallpaper Engine]
2024-09-26Command & Conquer Generals Paladin [Wallpaper Engine]
2024-09-08The Night Before | Nozomi [Wallpaper Engine]
2024-06-01Command & Conquer™ Generals & Zero Hour Complete Soundtrack
2024-05-10Metro Exodus - Sam's Story [Wallpaper Engine]
2023-04-03#metro #exodus edit
2023-04-02#metro #exodus edit
2023-03-31Detroit become human | Conner.. #detroit
2023-03-30Rocketleague edit #shorts
2023-02-27Metro Exodus [GMV] - The Resistance 🚨



Other Statistics

Command & Conquer: Generals Statistics For Lemon

At this time, Lemon has 8,260 views for Command & Conquer: Generals spread across 10 videos. There's close to an hours worth of content for Command & Conquer: Generals published on his channel, roughly 52.19% of the content that Lemon has uploaded to YouTube.