C&C Generals Zero Hour: Community NProject Mod Meeting - March 22nd, 2025

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Generals Zero Hour Community Patch Project: One Community, One Repository.
With the release of the source code. We, as a community, are coming together to develop a new Community Patch for C&C Generals Zero Hour. This patch will be based on the source code files released by EA on February 27, 2025.

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TL;DR(Written by unhibition): NProject Mod (NPM) Meeting Summary - 2025.03.22

Introduction to N Project Mod
Created by: N5P29 in 2006, formally added to ModDB in 2008.
Focus: Enhancement mod focusing on bug fixes and improving game quality.
Part of: No Life Studios (19 members, 18 mods, 14 released).
Notable Mods: Shockwave Chaos, Operation Firestorm, Zero Hour Born.

Major Achievements
Bug Fixes: Fixed almost all moddable bugs in the game.
Restored Content: Restored cut Zero Hour content.
New Features:
Added boss general as playable faction in skirmish.
Revived unused units:
Top-sin RPG trooper
Hypersonic Aurora
Scorpion APC
Civilian Assets: Fixed civilian assets (buildings, units, props).
Visual Improvements: Improved textures and models while maintaining original aesthetic.

Asset Improvements
Collision Boxes: Fixed for improved pathfinding.
Building Orientations: Corrected (entrances always face forward).
Chinese Text/Signage: Fixed to be accurate.
Night Lighting: Added proper night lighting to buildings.
Model Smoothing: Improved texture quality.

Future Plans
Version Split:
*Main NPM*: Full-featured version with all features.
*N Project Lite*: Vanilla-focused version with only fixes.
Release: Last public release was in 2021, new release planned soon.

Concerns About Community Patch
Organization: Issues with organization and leadership structure.
Credit: Concerns about proper credit for assets.
Source Files: Discussion about sharing source files (PSDs).
Art Direction: Need for art direction and standardization.
Momentum: Worries about project momentum and timeline.

Discussion Points
Art Direction: Debate about single vs multiple art directors.
Asset Ownership: Discussion about asset ownership and credit.
GitHub: Role in maintaining attribution.
File Formats: Concerns about file format compatibility.
Quality Control: Need for balance between openness and quality control.

Concluding Topics
Source Files: How to handle source files (PSDs vs final assets).
Project Structure: Project organization structure.
Credit System: Credit attribution system.
Art Direction: Role of art direction in maintaining consistency.

Conclusion
The meeting demonstrated a constructive approach to finding common ground between preserving artistic credit and enabling community collaboration.

NProject Mod Presentation: https://docs.google.com/presentation/d/1uan0JBPuVZ0rQYFSQEqAX2_rXKoZirIreDbtDFASRRk

00:00 - Meeting Introduction & Purpose
02:30 - Presenters & No Life Studios
06:00 - History of NProject Mod
12:45 - Core Features & Fixes
22:30 - Revived Cut Content & Unused Assets
31:15 - Expanding Playable Factions & Units
47:55 - Graphical & Environmental Improvements
1:14:45 - NProject Light: A Fix-Only Version
1:25:00 - Future Plans & Upcoming Releases
1:42:30 - Final Q&A & Open Discussion

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Community Outpost Discord: https://discord.gg/MBZ7xSsDTs
Generals Game Code: https://github.com/TheSuperHackers/GeneralsGameCode
Generals Super Patch: https://github.com/TheSuperHackers/GeneralsGamePatch
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🎥 Check Out the Boys:
Davey:    / @ishockdavey  
Targaryen:    / @targaryen2k5  
Carnage:    / @carnage4k  
BlarstarCast:    / @blarstarcast  

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The screenshot in the thumbnail is by Marakar .




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