Cannon Chaos
Cannon Chaos is the first game I ever made in Unity (other than tutorials and short in-class assignments). This was the final project of my Game Design class last year.
My current game, Siege, reuses and slightly modifies the player movement and camera controller scripts from this game. Cannon Chaos features gameplay elements which Siege lacks, such as primitive AI and the ability for the player to pick up and put down objects. However, what it gains in gameplay, it lacks in visuals. That is why I consider Siege to be the more ambitious of the two games.
Soundtracks:
Phase 1: Legend of Zelda Spirit Tracks, "Dark Link"
Phase 2: Legend of Zelda Spirit Tracks, "Stagnox"
Phase 3: Legend of Zelda Phantom Hourglass, "Final Boss"
Other Videos By redking36
2018-07-24 | Speedy Dub: Pwanet Urf Is Facing Cwisis |
2018-07-18 | FunOrb / Arcanists 2018 -- Replaying FunOrb One Last Time |
2018-07-17 | Siege at Standstill 2 |
2018-07-17 | Why Siege is at a Standstill |
2018-07-13 | Piccorro Has Got a One Flash / Dat Impossible |
2018-07-12 | Garlic Jr. Appreciates Fine Art (Speedy Dub) |
2018-04-29 | Hard Times (MIDI Music) |
2018-04-26 | Earthbound Starman Theme |
2018-04-26 | Snowy Mountain Trek (MIDI Music) |
2018-04-19 | Squire with Archer Animations |
2018-04-15 | Cannon Chaos |
2018-04-12 | Siege -- Full Color Models and Terrain |
2018-04-12 | Siege Multiplayer -- Sniping + Zooming |
2018-04-12 | Siege -- Multiplayer Archer Animations |
2018-04-11 | Siege -- Sniping Defenseless Player |
2018-04-11 | Siege Early Demo -- Archer Animations |
2018-04-10 | JJBA Game OST (VHS Version)-- Stand Fighter |
2018-04-04 | Chef Boyardee's Bizarre Adventure |
2018-04-03 | Chef Boyarcraft (Meme Video) |
2018-04-02 | Very Oatmeal |
2018-04-02 | 1, 2 Jotaro |
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The Legend of Zelda: Spirit Tracks Statistics For redking36
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