Canon Man Tutorial: Hierarchical Instanced Static Meshes | Live Training | Unreal Engine
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Published on ● Video Link: https://www.youtube.com/watch?v=bOjYP-c4qhA
Announcement: https://forums.unrealengine.com/showthread.php?118229
In this learning stream Ian has prepared a mini-game, Canon Man, to demonstrate how to use hierarchical instanced static meshes. We cover adding and removing instances, the behavior of the meshes when they are removed, and how to manage parallel data using blueprints.
Project available at the announcement post
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