Capcom: Resident Evil 6 | Part-1 INTRO | Walkthrough Gameplay | NO COMMENTARY

Capcom: Resident Evil 6 | Part-1 INTRO | Walkthrough Gameplay | NO COMMENTARY

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Resident Evil Village
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Walkthrough
Duration: 22:43
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Resident Evil 6 allows players to select between four scenarios with interwoven storylines centered on Division of Security Operations (DSO) agent Leon S. Kennedy, Bioterrorism Security Assessment Alliance (BSAA) Captain Chris Redfield, mercenary Jake Muller, and spy Ada Wong.[5] In the Leon, Chris, and Jake scenarios, players have the option of controlling either them or their respective partners, United States Secret Service agent Helena Harper, BSAA sniper Piers Nivans, and DSO agent Sherry Birkin. The character not selected by the player is controlled by either artificial intelligence (AI) or another player via local or online multiplayer. Ada's scenario can be played with or without a partner and a second player who joins will control the non-canonical character Agent. In addition, each scenario features a different play-style; for example, some player-characters are more vulnerable to attacks whereas others are more resilient.[6] Each central character has unique abilities, which vary from increased reload times and carrying more ammunition.[5] Resident Evil 6 presents new gameplay mechanics such as rolling in any direction and running while shooting and sliding.[7] The game also features a four-player co-operative mode.[8] When playing in single player mode, the player can allow another player to join in online at any time.[9] While performing certain actions, quick time events may occur, in which the player must follow onscreen prompts by pressing buttons or manipulating joysticks within a limited amount of time.[6]

A new feature comes in the form of tablets; players may consume them in order to recover health, and more can be produced by mixing herbs.[5] If one player runs out of health, that player will have a short time to try to defend themselves while their partners attempt to revive them. If any non-AI players are killed, gameplay will resume at the last checkpoint. The game features several primary enemies, including zombies and the newly introduced J'avo. Unlike zombies, J'avo are able to interact with each other to plan an attack, use weapons, and heal themselves.[10] Also some J'avo are susceptible to various mutations that increase their prowess in battle, the type of mutation sometimes depends on location of the injury. There are a total of 15 different mutations within the game.[11] Certain enemies drop skill points when killed, which can be picked up and spent on upgrades such as increased weapon effectiveness or specific ammunition drops. The campaigns feature a "Lone Wolf" ability which allows the player to remove their artificial intelligence companion character.[12] Players can equip three of these upgrades which apply to all campaigns.[13] The game also features a stamina bar; which depletes once the player performs melee attacks, or uses a "quickshot" β€” which involves shooting a zombie with a headshot instantly.[14] Resident Evil 6 is twice as long as Resident Evil 5.[15]

The game features two new modes. "Mercenaries" mode involves players fighting for survival against hordes of enemies. In the PC version, the Mercenaries mode features an exclusive sub-mode named "No Mercy", which involves the cast from Left 4 Dead 2 fighting a total number of 300 enemies against a timer.[16] "Agent Hunt" mode allows players to take control of random enemies in other people's online sessions, however it is only unlocked after the player clears the three main campaigns. The longer the player stays in another online session, the more points they will earn.

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