Capcom vs SNK Review (Dreamcast)
This is my review of Capcom vs SNK on the Sega Dreamcast video game console.
This 2D fighting game was developed by Capcom Production Studio 1, published by Capcom, designed by Hideaki Itsuno, and was released in 2000.
Capcom vs. SNK, or Capcom vs. SNK: Millennium Fight 2000 (カプコン バーサス エス・エヌ・ケイ ミレニアムファイト 2000 Kapukon Bāsasu Es-Enu-Kei Mireniamu Faito Nisen?) is a 2000 head-to-head fighting game originally released as a coin-operated arcade game for Sega's NAOMI hardware and later ported to the Dreamcast. It is the second game in the SNK vs. Capcom series and the first game in the series to be released for the arcades.
Capcom vs. SNK utilizes a "ratio" system, in that the "ratio" is a rating of a character's overall strength, ranging from 1 to 4. Teams of up to four can be assembled, but their combined ratios must equal and go no higher than 4. The gameplay uses the SNK-style four-button format. The player also has their choice of "groove", or attack meter. The SNK-Groove is based on Extra mode from The King of Fighters '94 to '98, whereas the Capcom-Groove is based on the gameplay system from Street Fighter Alpha.
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