Captive [1990, Amiga][+MORPHINE SELECTION]

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Captive (1990)
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Captive is a sci-fi RPG game developed by Tony Crowther and published by Mindscape for the Amiga computer system in 1990. The game is set in a dystopian future where players take on the role of a captive human who has been cryogenically frozen for hundreds of years, only to wake up on an alien world filled with danger and adventure.

In Captive, players must explore a vast network of interconnected dungeons and buildings, searching for clues and items that will help them escape the alien world. The game features a first-person perspective and allows players to move around the environment, interact with objects, and engage in combat with various alien creatures.

One of the standout features of Captive is its deep and complex gameplay mechanics. The game allows players to customize their character's attributes and skills, such as strength, intelligence, and combat abilities. Players must also manage their resources, including food and ammunition, as they explore the alien world and engage in combat.

Another unique aspect of Captive is its use of artificial intelligence. The game features an advanced AI system that allows players to interact with and control a team of robots that can assist in combat and exploration. Players can also program the robots using a simple programming language, allowing them to customize their behavior and tactics.

The graphics and sound design in Captive are also noteworthy. The game features detailed and immersive environments, with atmospheric lighting and sound effects that add to the game's overall sense of tension and danger. The music is also well done, with a mix of electronic and orchestral elements that help to create a unique and memorable sci-fi atmosphere.

Overall, Captive is a classic game that still holds up today. Its deep and complex gameplay, advanced AI system, and immersive graphics and sound make it a standout title for the Amiga and a must-play for fans of RPG and sci-fi games.