Capture Live Input Tool 0.2 - Tech Demo

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Published on ● Video Link: https://www.youtube.com/watch?v=fBztBvCVZuw



Dead Island
Game:
Duration: 5:17
221 views
0


Save lives, stop wearing masks, stop social distancing, stop hiding from a virus which is less deadly than the stupid people telling you it is. You're killing yourselves, you're killing future generations by following snowflakes. Get educated.

Fight the enemy. Words don't work, fight back.

Slowly migrating over to BitChute: https://www.bitchute.com/channel/EcD5VVAOKtOw/



I haven't uplaoded any videos over the last couple of months because I've been busy with a project. This project; CLIT!

There are some tools available in the public domain which log user inputs and output them to the screen. Useful for gaming or the day job, if you job that sort of thing. problem is they are either using dated tech or are built in to another program, which is always a terrible idea.

I decided to learn something new and try writing my own input logger. Turns out it's not too hard but requires reading. Which is hard. I eventually ended up with a tool to log/map/output/display keyboard, mouse and Xbox 360 controller inputs.

This is version 0.2. It's good enough to make a video and use reliably. There's no UI for it at the moment which means changing values in code. Setting up a front end UI shouldn't be too much effort, but then I need to fully plan out customisations. Currently I'm moving png images in/out of specific folders to change them in the program.

PC only.

Written in C#, initially with SharpDX but slowly migrating to native Direct2D. SharpDX was great when starting out but has some issues and lacks support.

Games used in the video:
- Forza Horizon 4
- Forza Horizon 4
- Rayman Legends
- Doom 2 (original, modded)
- Dead Island (Definitive Edition)
- Dead Island (Definitive Edition)
- Mortal Kombat X
- Mortal Kombat X







Tags:
capture input
tech demo
wip
controller
360 pad
mouse
keyboard
log input
map controller



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