Carrier Command 2 - Playtest 2 - Testing Various Mechanics

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Carrier Command 2
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Duration: 1:24:08
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Below are some time stamps of events in the test and some potential bugs/odd behaviour regarding enemies, torpedo's, missiles and a missing island. Overall this is looking to be an amazing game

2:00 - Go code testing

4:30 - Testing to see if Cruise Missile tracks target after I leave camera

17:30 - Arriving at next island

22:00 - Stuck enemies?

26:18 - Fragile Razorbill

34:40 - Starting to realise an island hasn't spawned in.

38:00 - 3 Shield island attack start

38:40 - Torpedo stuck next to my carrier (44:40 - It explodes when I move)

39:00 - Missile evasion

41:30 - Torpedo impact

53:00 Albatross attack run

1:04:40 - Cruise missile impact on naval unit

1:06:00 - Realise my carrier has locked onto aircraft

1:09:10 - Missiles don't seem to track target properly?

1:09:30 - Now two missiles did same behaviour

1:14:00 - Go code testing

1:20:30 - Turret not taking damage?







Tags:
carrier command 2
playtest
gaming
naval
microprose
new games 2021
tactial
carrier



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