Cascadeur: Changing the World of Animation One Frame at a Time with Alexander Grishanin | GduX.me

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Published on ● Video Link: https://www.youtube.com/watch?v=9Gwtt2NzLhQ



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Why should you stick to the laws of physics when animating game characters? What are the benefits compared to classic animation and motion capture? And what motivated Banzai Games to create its own animation software? Cascadeur’s CTO Alexander Grishanin will answer these questions and tell about the reasons why Banzai Games decided to develop its own physics-based animation editor. He will also reveal the challenges they faced while creating and adapting Cascadeur’s physics tools for real-life usage in game development.

https://cascadeur.com/
http://letsmakeagame.net/author/a-grishanin/


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Tags:
cascadeur
alexander grishanin
animation
pixar
physics
animate
3d
art
development
games
movies
vfx