
CASSANDRA - Let's Play 「 Even For Eternia 」 - 9
Even For Eternia
Developed by Radiant Arin / Devil's Advocate Gaming using RPG Maker MV
Steam Link: https://store.steampowered.com/app/1050010/
Walkthrough / Playthrough / Let's Play
Description:
The world has freak outbreaks of Wraiths, creatures that are somehow connected to people's negative feelings. The Umbra are people who can control their negativity to gain the power to fight these monsters, but this power unsurprisingly has risks.
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Playlist: https://www.youtube.com/playlist?list=PLTpePONC4QaPXd_9vQoWj7A4iyQQ_eYq8
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0:00 Gestalt Empire
Apparently, Amalia's mother didn't approve of her singing career, which may have caused Amalia to become an Umbra.
Gestalt is really polluted due to the technology. In the weapon shop, accept the "One Man's Trash..." quest.
9:56 Machina Wastes
The enemies here scale based on your current place in the story.
There's a cave where you can find the Power Core for the trash quest. There's also an optional Wraith standing next to it.
15:53 Boss: Wraith Clockwork Queen (Umbra)
You'll want to make sure you have skills that can remove enemy buffs.
18:33 Machina Wastes P2
21:35 Old Residential (Strategic Retreat)
There's a dead Umbra in front of a house, which has been corrupted by a Wraith. The house has a series of teleporting mirrors, but save before using these mirrors, since they may be a one-way warp to the entrance. I managed to find all the chests, but I had to bravely run away because the boss doesn't scale and is around level 45. It's weird design to create an area with scaling enemies and a non-scaling boss. The only upside is that it allows me to loot the place and use the loot to make the main story a bit easier until I can catch up.
29:08 One Man's Trash... - Conclusion
30:00 Cassandra
Talk to the dockmaster at Veliter to sail to Cassandra. We get a cutscene between Dawn and a man in a bar, who refuses to help her find the king of Excella.
There's actually a weapon for Amalia here in case you somehow managed to beat that boss early.
The man from the bar, Hope, is an old friend of Wolf and joins the party. He uses a similar combo mechanic as the one in Capella's Promise. Sadly, no one else can use this mechanic, which means he will have to form combos by himself, unlike in CP where you could have a slower character play off a faster character's combo.
49:14 Northern Cassandra
The random encounters here drop Emerald, but I feel like the drop rate really needs to be higher. To the east is Mt. Tarja, which has treasure but no encounters. To the north is Seaside Cove.
52:52 Seaside Cove
These maps look way too similar to Seashore Cove from the Insurgence games. Who copied who?
To lower the water level, you have to activate the bonfire on the bottom floor. There's also a monument in the weird language from Relhall Cave. Unlike me, you probably shouldn't fight the boss until you find some form of Rage resistance.
59:11 Boss: Mechanical Juggernaut (Umbra)
On turn three, this boss will cast Iron Stance to allow it to counter all physical attacks. On the next turn, it'll inflict rage on the party to force them to spam physical attacks. I had to stun the boss on turn three, which caused it to inflict rage when it recovered. However, it didn't get to cast Iron Stance, resulting in my characters barely managing to beat it to death.
1:02:20 Strategically Retreating Again
The boss guarded a door to Clockwork Ruins 1, but I'm not ready for that place yet judging by the enemy levels.
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