Castle Von Loghan Setup and Rules
We're an elite team travelling back in time to save all of time! Can you guide the team to victory? Find out how!
Thanks to Underground Games for sponsoring this video.
Castle Von Loghan on Board Game Geek - https://boardgamegeek.com/boardgame/213790/castle-von-loghan
Ready Steady Play on Patreon - www.patreon.com/ReadySteadyPlay
Chapters
00:00 - Lore and Introduction
02:32 - Components
05:05 - Setup
05:18 - Setup - Chapter Decks
06:36 - Setup - Decks of Cards
08:04 - Setup - Player Count
08:44 - Setup - Main Game Area
11:06 - Setup - Agents
11:39 - Setup - Agent - Timeless Equipment
12:33 - Gameplay - Introducing the Story
13:44 - Gameplay - The Group
14:01 - Gameplay - Winning and Losing
14:58 - Gameplay - A Game Session
15:46 - Gameplay - A Round Overview
17:22 - Gameplay - Movement Phase
18:34 - Gameplay - Event Phase
25:39 - Gameplay - Refresh Phase
26:32 - Gameplay - Refresh Phase - Rest
26:38 - Gameplay - Refresh Phase - Rally
26:45 - Gameplay - Refresh Phase - Recharge
27:09 - Gameplay - Refresh Phase - Sneak
27:59 - Gameplay - Refresh Phase - Search
30:40 - Gameplay - Treasure Cards
33:42 - Gameplay - Treasure Cards - Timeless
34:31 - Gameplay - Ally Cards
35:10 - Gameplay - Agent Boards
35:22 - Gameplay - Agent Boards - Skills
36:04 - Gameplay - Agent Boards - Energy
36:17 - Gameplay - Agent Boards - Upgrades
36:48 - Gameplay - Agent Boards - Inventory
38:02 - Gameplay - Storing Items & Trading
38:54 - Gameplay - Combat
40:50 - Gameplay - Combat - Resolving Combat Cards
41:05 - Step one is Select Weapons.
41:29 - Step two is called Activate ‘Start of Combat’ Effects.
41:56 - Step three each Agent draws Combat Cards
42:52 - Step four agents may resolve the Discard and Replace keywords.
44:07 - Step five the agents can rearrange the Timing sequence.
45:09 - Step six we will implement any Negate effects on cards.
45:52 - Step seven execute the timing sequence
46:19 - Step eight each Agent Engages an Enemy Card
47:31 - Step nine the enemies retaliate
49:23 - Step ten remove any Stun tokens from Agents or Enemy Cards. Then all Combat Cards are discarded to the respective Agent’s discard pile. Then we’ll check to see if there are any enemies left undefeated.