Castlevania: Aria of Sorrow (Julius Mode) - Boss 09 / Final - (Graham Jones)

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No damage battle.

At first, yeah. This is the hardest.
But after my first and second successful no damage videos were ruined, I think he's not that hard anymore. Death still wins. It's easier to plan the battle compared with Death's, especially with the sickles appearing out of thin air.

For the first part, I tried not to stand on the stairs. I noticed that Julius have a tendency to warp instead of jumping high. Things could get even worse when the emu is lagging which cause the command to jump to not get in properly. By the time you try to high jump, Julius lands on the higher ledge and do Omnia Vanitas.
You may escape Hellfire from this mistake, but Dark Inferno (I called it 'Meteor Blast' back then) could be a pain, especially the 4-type.

For the second phase, resting on the edge is a good way to recover your lost stamina. It may look noob-ish, but I think that's the best considering you'll need your stamina back for the final one. You just need to time your jump to get in between the Dark Infernos (I refer this as 'Meteor Spiral' in Soma's version). Plus, I'm conserving my MP for the ending.

Keeping Julius ducked is the most tiring for the final part. That's why you need your muscular, buffed, thumb's stamina back.
*flex thumb muscle lol
As long as you know when and which hand gonna move (they'll glitter a little) and the location of the Skull Circlet above him, you should be ok.
19 axes will do to get an ending with Grand Cross. I tried 17, but not enough.

Soma's versions, both for Good and Best ending are linked on the card. Check it out for other details on the battle.

Watch the entire boss battle collection here:
https://www.youtube.com/playlist?list=PLJ-5Kk9S84gVeoq5h4XTIrgBMdgwGtnih




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Tags:
Castlevania
Aria of Sorrow
CAOS
Julius Mode
Boss Battle
Final Boss



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