Castlevania Fighter - Shota Chads Rise Up (CV Judgement Eric Playthrough Hard)

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Published on ● Video Link: https://www.youtube.com/watch?v=VCdsP2opZPw



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Let's Play
Duration: 35:56
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10


I mean he did spawn two beautiful daughters while his best buddy had Jonathan

Pro Tetsujin tips
- Eric is unique in that all his moves are slow and unwieldy in exchange for marginally higher damage. Because of this, he's a character that requires some foresight to play well. Rather than cancel into his specials, you will generally cancel into a sub-weapon instead as those are much faster to execute.
-Like Stella and Death, Eric has a 3-hit basic combo that requires you to get the 2nd and 3rd hit to deal full damage. However, its slow start-up makes that somewhat more difficult to achieve than the other characters. Note that the 2nd and 3rd hit has significantly less range than the first one, as you won't be able to cancel if you don't hit, whiffing the attacks may leave you open.
- However, for whatever reason, Eric only has a 2-hit basic combo while in the air.
- His power-up mode, Wind Mode (Y), is unique in that while most other power-up modes focuses on increasing the power of existing moves, Eric's instead significantly reduces the start-up times on most of his moves in exchange for aggravating his mana management issues.
- Flashing Spear (FF + A/C) is strange as an invincible Dash-in type move, as its long start-up time means you basically need to use it well ahead of advance. Unless you're in Wind Mode, of course, in which case it can be used like just about everyone else's. If you perform a QCF + C during Flashing Spear, Eric will turn around and attack backwards which can help add some damage, but the timing's a bit hard to get down.
- Piercing Rain (U,QCF + A/C), when used in Wind mode, will utterly destroy any airborne bosses, and can be used to quickly go from air to ground if necessary to dodge incoming moves.
- Whirlwind (QCF + A/C) is a "basic attack but stronger", made questionable by the fact that Eric's basic is inherently questionable unlike a whip or greatsword, thus making a special version equally suspect.
- Lightning Slice (HCF + A/C) is a solid chargeable projectile move that auto-homes on the enemy position, making it easy to use as long as they don't move around too much. In Wind Mode the charging part is removed completely, making it execute instantly.
- Eric's Item Crash, Alucard Spear, first sends several orbs at the enemy, followed by Eric tossing his spear straight ahead at the enemy. The spear does the majority of the damage, so despite the additional orbs being homing, it is limited for use on enemies that are directly in front of you. Note that while the orbs can hit the enemy while they are still circling around Eric, there is no need to intentionally position yourself up close to achieve that, as each Orb may only hit one time anyway.
- So is this like the Death Note's guy magical realm or something







Tags:
Castlevania Fighter
Judgement
Eric



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