Castlevania II: Belmont’s Revenge No-Death Playthrough (Game Boy Player Capture)

Castlevania II: Belmont’s Revenge No-Death Playthrough (Game Boy Player Capture)

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Published on ● Video Link: https://www.youtube.com/watch?v=iSuwodi0C4o



Category:
Let's Play
Duration: 52:31
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This is a capture of me playing through Castlevania II: Belmont’s Revenge for the Game Boy. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).

I'm continuing to replace my old footage with new 60 fps recordings, so here’s a new 60 fps playthrough of this game. There is actually some flickering that occurs during the Cloud Castle stage and the ending/credits that won’t display properly at 30 fps, so this new playthrough fixes that problem. This is once again a no-death run.

Although I was aware of this game when I was a kid (thanks to Nintendo Power), I never managed to play it until 2012 when I finally snagged a complete copy of this game off eBay for about $80. I got lucky with that price.

Anyway, this game is awesome. After the disappointment that was Castlevania: The Adventure, this game feels like Konami was saying, “We’re sorry for that prior game. Here’s something to make up for it.”

Belmont’s Revenge corrects almost everything wrong with the prior Game Boy Castlevania game by substantially increasing your movement speed, slowing down enemies, and adding subweapons (but only two of them). It also features some kick ass music as well. However, this game’s most notable feature is the Mega Man-style stage selection, which allows you to play the first four castles in any order.

Although this game is easier than the prior Game Boy Castlevania title, it’s a bit longer and still fairly challenging. Dracula in particular requires such a strict pattern memorization that it makes the prior game’s Dracula fight seem easy by comparison. I also managed to showcase several hidden items and areas. Enjoy the footage and the music especially.

Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.




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Tags:
Nintendo
GameCube
Game Boy Player
Game Boy Color
Game Boy Advance
New Messiah
Castlevania II
Belmont’s Revenge
Christopher Belmont
Dracula
crystal
plant
rock
cloud
castle
whip
Vampire Killer
1991
no death run
no continues
Soleiyu Belmont
3DS
eshop
Virtual Console
one life
NTSC
walkthrough
guide
direct
recording
single player
watchmeplaynintendo
no commentary