Castlevania II: Simon's Quest retrospective: Quest-ionable design choices | NES Works #103

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It's the most wonderful time of the year: Time for a Castlevania retrospective. As NES Works 1988 winds down, Halloween 2022 seems like the perfect time for a proper look back at Castlevania II: Simon's Quest, one of the most ambitious and frustrating games of the NES era. The second of the NES's "weird sequels," Simon's Quest combines a lot of different influences and ultimately does a lot to define the series' future... even if it would take a while for the series to realize it. In the meantime, NES kids had a whole lot of Nintendo Power coverage to help them solve Dracula's so-called "riddle."

P.S.: I am aware that this video rendered with a caption error that I missed. Adobe Premiere happens.

Production note: NES footage captured from @analogueinc Mini. Arcade footage captured from MiSTer FPGA cores; special thanks to @MiSTerAddons. Video upscaled to 720 with XRGB Mini Framemeister.

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Tags:
video games
nintendo
nes
nes works
jeremy parish
konami
castlevania
castlevania ii
simon's quest
akumajou dracula
halloween



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Castlevania II: Simon's Quest Statistics For Jeremy Parish | Video Works

There are 77,365 views in 3 videos for Castlevania II: Simon's Quest. The game makes up 1 hour of published video on his channel, making up less than 0.62% of the total overall content for Castlevania II: Simon's Quest on Jeremy Parish | Video Works's YouTube channel.