Castlevania: LoS 2 - Glitch Package (Part 2)
More glitches in Castlevania: Lords of Shadow 2!
To learn stuff like this, check out the Glitch FAQ written by AKheon and myself here:
http://www.gamefaqs.com/ps3/672716-castlevania-lords-of-shadow-2/faqs/69192
http://www.twitter.com/findlestick
And check out my new channel for other gaming related videos: http://www.youtube.com/nanospheres
Points of interest:
1. Getting to behind the Mirror of Fate door early, can lead to loaded map-instability after restarting. In the vid you see Gabriel/Drac approach the door after restart, followed by the level unloading around him.
Not in vid: Thanks to this unloading glitch, I then managed to get back into the main map. But - as expected - everything is as if you never even went behind the door.
2. Wasted sequence break at City of the Dead 1st lava pits - You can get up to the upper "Wolf area", but to no benefit.
3. At the Protect Trevor battle - Just some pointless dicking around wth Enemy collision-jump.
4. Demonstrating that you can also go down some fan-grates which you're supposed to use to go up. Not sure if this was intended or not, but thought it might be worth highlighting in case it has a use somewhere.
5. A breakout effect of a lever, Gabriel goes flying away from it.
6. At the Toymaker ramp - A minor glitch of some enemies unloading.
7. Demonstrating that Gabriel's jump-count resets when he does Air-dash against some (all?) objects. Wonder where else it might come in handy? Also, I used this to try to skip the pre-Carmilla battle, by using one of the winged statues. This is a wasted skip though, since the final battle never loads.
8. At the pre-laser Gorgoth stealth section - Normally the game takes away nearly all your powers at these areas. But at this area, you can break out of this weakened state by doing a jump at a certain moment that you are about to go through the grate.
At first you don't get Void and Chaos powers, but for some reason, using Mist Form gives it to you. So you can engage in activities that you normally never can here. Unfortunately, it seems that these Guards are actually invincible. Though I've yet to try many attacks, items etc. What I have tried so far, and their results:
(a) Void Projectile and Chaos Bombs: Nothing.
(b) Basic Whip and Claw-attacks: Zip.
(c) Dragon Form: Nada.
(d) Chaos Shield: this actually protects you...for one hit. After that you're toast.
Although it seems unlikely that any attack will do any damage, it must be tried out to eliminate the doubt. Also, the game is unstable during this and is prone to crashes.
9. At the section where Gabriel and the Lieutenant help each other climb up some wall-sections. If you skip this battle and then kill all the enemies, the prompt that belongs to the battle-room can be activated in the next room.
This results in The Lieutenant teleporting through the wall to where Gabriel is hanging, and the helping-scenrio takes place in mid-air. Gabriel will go through collisions as if they weren't there during this. Also, the place that this scenario can ocurr varies with where you activate the prompt, even while Gabriel is on a balance beam.
If you try to do the prompt activation more than once (or after the Lietenant leaves) you get stuck in place.
10. At the Abaddon Boss fight - You can leave the battle arena, but if you try to skip to the Hooded Man battle...it doesn't load. So this is a wasted skip. Also, if you backtrack to the Arts District and hit a certain checkpoint and restart, then return to the Abaddon and restart again. You get a game-ending softlock, that ruins your saved game.
However, leaving the arena can be used as a battle exploit. If you leave and wait for him to do his underground tail-attack, and then enter the arena a short time later. He will remain stuck in this pose, so you can damage him while he is vulnerable. But after taking a certain amount of damage he can go back to normal, but you can then do the glitch again to freeze him over and over.
11. At the end of the vid - Special collision jump v2, at the Toymaker theatre.
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