Castlevania: LoS 2 - Glitch Package (Part 1)
Glitches in Castlevania: Lords of Shadow 2!
To learn stuff like this, check out the Glitch FAQ written by AKheon and myself here:
http://www.gamefaqs.com/ps3/672716-castlevania-lords-of-shadow-2/faqs/69192
http://www.twitter.com/findlestick
And check out my new channel for other gaming related videos: http://www.youtube.com/nanospheres
Points of Interest:
1. You can breakout of many prompts in the game, some results:
(a) "Devil statues" - Breaking out makes the statue's collision vanish, you can then make Gabriel do a displaced prompt-activation.
(b) Scrolls - Breaking out of these makes them glow permanently, and the prompt becomes inactive. And it seems like you don't get the scroll.
(c) Doors, cranks etc. - Usually the door-opening animation takes place automatically with Gabriel free to move around. Unfortunately (all?) doors that are closing, are blocked by an invisible wall, preventing any OoB trickery.
(d) Rat prompts - This causes the scene of Gabriel transforming, to not play.
2. Infinite Bat Swarm animation-glitch - If you cancel a jump with Bat Swarm, Gabriel makes all the sounds and actions of throwing bats, without the Bat Swarm-meter draining. However, no bats are actually thrown.
3. Anti-gravity glitch - If you cancel a jump with Tears of a Saint, at the "Rat stealth" sections...Gabriel will do his animation in mid-air.
4. It's possible to do some ground moves in air, but - seemingly - as long as the initial technique is started while you are above some ground. This is done by cancelling your jump with an air-attack (or block) extremely quickly. Afterwards, you can do ground moves beyond ledges (as long as the initial lead up is done above some ground). You can also start launches from much higher up off the ground than is normally allowable.
This enables some decent pre IJ height, especially if you follow it up with a Smashing Stab (or similar) at its peak, followed by Mist Form. You can also use Somersault at the top of a regular launch, but this doesn't give significant height. At best these techniques might enable small shortcuts.
5. A skip at the first snow-battle with Combat High Jump, I also show that you can continue with this technique despite projectiles flying your way.
5. Titan glitches:
(a) You can skip the final climbing wall with Special Collision Jump.
(b) If you trigger the main battle then hit death collision, the battle starts but Gabriel respawns before the cogs. The Paladin reverts to an earlier phase, and removes absent rivets, which makes the door prompt appear, which then continues to pester you for the rest of this section (interrupting your activites). Using the prompt makes it vanish permanently.
Not in vid: I tested to see what happens if you are in the middle of sucking blood from an enemy, at the very moment of the prompt interruption. The prompt-interruption buffers and patiently waits until you've sucked off your enemy *ahem*.
Activating the final prompt during such an interruption causes the 1st prompt to carry over into the cutscene.
(b) Some OoB sightseeing at the opposite shoulder.
(c) Displaced collision glitch - Hitting a blade at the final gear can make the Titan's graphics become out-of-sync with its solid collision, after Gabriel respawns. It then looks like Gabriel is walking under the floor.
(d) If you trigger the main battle then fall out-of-bounds, the Paladin will follow you during your infinite fall.
6. At a City rooftop (opposite the window near the bridge) - You can cross to the window with a rudimentary long jump, but once you enter the window...none of the prompts are active. If you could then get to the upper area without the fan, you might have a skip...
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