Cave Digger 2 - VR Gameplay Valve Index

Cave Digger 2 - VR Gameplay Valve Index

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Published on ● Video Link: https://www.youtube.com/watch?v=ZYV0sk7cpZY



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So let's address the elephant in the room first. The Gameplay loop has too much tedium and not enough incentive. Being able to upgrade your tools to get to the tedium quicker is not incentive. I saw no available tool that provided a quick way to gather the ore. Picking up dozens of rocks is not fun. It's one of the main reasons I hesitate to get back into A Township Tale. At least here you can force grab them which is nice...

The actual mining, what the game is selling, was a bit frustrating and/or was pretty cheesable. Either I had to awkwardly whack the wall with the pick with some weird physics... stuff... happening or I had the super clunky sledge hammer that wasn't really usable without it freaking out. The other option was to thoroughly cheese it and abuse the physics.... stuff.... and one handed swing the sledge around like it was a nun-chuck and make quick work of any walls. None of that felt good.

Also, why does the elevator not go all the way down to the third level? Why not use stairs if the elevator doesn't function as an elevator? The crank was simply annoying too. Why not just make it a lever if it can only go down one level? There's no need for the crank tedium when I can just pull a steampunk looking lever and have it take me down to the next floor. Why? So many questionable design decisions.

If the base gameplay isn't great, the game at least looks and sounds good right? Not so much... Visually, the game was pretty meh. Especially the character customization. Pretty basic. Some interesting outfits but faces, hair and hats all clipping and fighting each other just looked bad. The textures didn't look too great either.

The audio was pretty rough as well. A can of beans shouldn't sound like it weighs 500 lbs when it hits the ground. There were a number of sound effects that just didn't fit their triggering action. The repetitive voice lines quickly annoy and provide no value whatsoever. Who even is that? Where is the voice coming from? Why is it talking to us?

The combat has to be good right? Right??? Enh, it was pretty basic and had it's fair share of issues as well. It was difficult to identify when you got hit and from where. There were a couple of times I was in danger and didn't even realize I was getting hit. At least death doesn't cost you anything. I seemed to spawn above ground with everything intact which is nice.

The most telling part of the playthrough is that by the end, I just wanted it to be over. I wanted to see the other site and how that worked but I just didn't want to go back into the mines again. I just wasn't enjoying myself. So, unfortunately this is going to be a pass for me.



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