
Cemu 1.15.7c|Fast & Furious: Showdown GamePlay
Emulation Channel
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PC ESPECIFICAÇÃO
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WINDOWS 10 INSIDER PREVIEW 18898.1000 (20H1_RELEASE)
ASUS B85M-E/BR
CORE i5 4570 (3.2 GHz | 3.6 GHz turbo)
GTX 1050 TI 4GB
20GB RAM DDR3 1600MHZ KINGSTON
SSD KINGSTON 240GB
SONY DUALSHOCK 4 CONTROLE
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GeForce Game Ready 419.34 BETA
https://developer.nvidia.com/vulkan-beta-42542-windows-10-dch
https://developer.nvidia.com/vulkan-beta-42542-windows-10
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PROGRAMA GRAVAÇÃO VIDEOS AUDIO NVIDIA SHADOWPLAY
https://us.download.nvidia.com/GFE/GFEClient/3.16.0.140/GeForce_Experience_v3.16.0.140.exe
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PÁGINAS GRUPO CANAL FACEBOOK SEGUI A GENTE LÁ SE INSCREVE NO CANAL DEIXE AQUELE 👍QUE AJUDA DEMAIS O CANAL 💪
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PESSOAL ASSINE MEU CANAL DEIXA 👍 COMPARTILHA OS VIDEOS DESDE JÁ AGRADEÇO VAMOS CHEGAR META 2 MIL DE INSCRITOS NO CANAL MUITO MAIS MUITO OBRIGADO.
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CEMU 1.15.7 now available for patreons
# Cemu detailed changelog for 1.15.7b
# Patreon release date: 2019-05-17
# Public release date: 2019-05-24
# New in 1.15.7b:
CPU/JIT: Fixed a bug leading to random corruption of the instruction stream
# New in 1.15.7:
general: Added visual indicator at game boot which displays the used controller profiles
general: Added controller low battery warning (can be turned on/off in settings. Off by default)
general: Global precompiled shader setting should no longer reset to auto (#63)
general: The internal process of updating system.xml is now more robust
Previously there was a slim chance to lose all settings when Cemu crashed or was force closed
while settings.xml was being updated
CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but
it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once
Examples where the bottleneck becomes apparent:
Frame drops or audio crackle on first loading screen
Initial delay when booting a game
With the optimization, these should now be slighty less severe
GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers
This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)
GX2: Fixed a bug in texture decoder for format BC4 (#59)
GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders
This resolves crashes in Pikmin 3 and Yoshi's Woolly World
Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/