Cemu 1.15.7c|Fast & Furious: Showdown GamePlay

Cemu 1.15.7c|Fast & Furious: Showdown GamePlay

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Published on ● Video Link: https://www.youtube.com/watch?v=0f9soynqiHk



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WINDOWS 10 INSIDER PREVIEW 18898.1000 (20H1_RELEASE)
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CEMU 1.15.7 now available for patreons
# Cemu detailed changelog for 1.15.7b

# Patreon release date: 2019-05-17

# Public release date: 2019-05-24



# New in 1.15.7b:



CPU/JIT: Fixed a bug leading to random corruption of the instruction stream



# New in 1.15.7:



general: Added visual indicator at game boot which displays the used controller profiles

general: Added controller low battery warning (can be turned on/off in settings. Off by default)

general: Global precompiled shader setting should no longer reset to auto (#63)



general: The internal process of updating system.xml is now more robust

Previously there was a slim chance to lose all settings when Cemu crashed or was force closed

while settings.xml was being updated



CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but

it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once

Examples where the bottleneck becomes apparent:

Frame drops or audio crackle on first loading screen

Initial delay when booting a game

With the optimization, these should now be slighty less severe



GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers

This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)



GX2: Fixed a bug in texture decoder for format BC4 (#59)



GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders

This resolves crashes in Pikmin 3 and Yoshi's Woolly World



Note:

(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/







Tags:
#Cemu Emulator
#Nintendo Wiiu