Whats up guys this is a test of Bayonetta 2 for WiiU using Cemu 1.5.6 Patron Build. https://www.patreon.com/cemu
The game is running much faster for me then in the last build hitting 30FPS in a lot of cases. It still has some sound problems and thats a shame :-( .
general: Fixed a bug where the crashlog and some other files were created in the wrong directory when launching a game from .rpx
CPU: Reduced RAM usage of recompiler
coreinit: Fixed a bug in OSSetPeriodicAlarm()
AX: Added API AXSetVoiceSrcType(), AXDecodeAdpcmData()
AX: Implemented sample rate converter for PCM16 format
AX: Implemented PCM8 format decoder and PCM8 sample rate converter
AX: Other small adjustments to improve overall sound quality
DMAE: Added API DMAEFillMem()
GX2: Added API GX2RDirectCallDisplayList()
GX2: Fixed a crash that could occur when an already running occlusion query was started.
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