1:31 - Pilot Servitor (Fallen)
12:38 - Overmind Minotaur (Vex)
20:26 - Val Aru'un (Cabal)
Modifiers this week are: Super Kill Bonus, Brawler, Chaff. Make sure you start each room with a full super charged up, may as well get the first round of enemies down quickly.
Round 1 is the Pilot Servitor. This room isn't too bad. The Servitor doesn't even cause much of an issue. The shot he fires is relatively slow, main thing is to keep your distance so he doesn't drop the bouncy grenades or do he Melee pulse. Other than that go for all the Super kills you can and use Bad juju to refill your super.
Second Room is the Overmind Minotaur. His main ability is the gaze he has that will bind you. When you see the debuff, get behind cover and wait until you hear the crack light a whip. After that Enemies with super and then Bad Juju, boss damage, rinse and repeat.
Round 3 is the worst part for sure as the Flayers are a time suck. I like to take out the first wave of enemies then focus down the flayers, but this may not be the most efficient method so if you are with a group or trying other things let me know if you have other strategies. The boss will take a shield type when the flayers are alive, and you need to kill the corresponding flayer to take down the boss' shield. If you do enough damage you'll get the next wave of enemies, if you wait you'll just have the next flayer to take out. Can't decide whats best yet, i'll have to see how my other runs go. Other than the flayers, keep your distance from Val Aru'un to avoid his "Quake" and watch out for his rocket/grenade launcher shots.
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