0:10 Noru'usk (Taken Cabal)
11:31- Keksis, The Betrayed (Taken Fallen)
20:27 - Sylok, The Defiled (Taken Hive)
Modifiers are: Melee Kill Bonus with Exposure and Juggler. I'll say it, yuck. This is a tough one guys, plenty of deaths on this one from testing and just getting in a bad spot.
The first round is Noru'usk. Main things he does is the Axiom Dart, listen for that and shoot it before it reaches you, and his Quake slam, just don't be near him. The Psions can melee back so be cautious in how you attack those. For sake of losing too much time and risk of death I just went all out quick kills on this room and ended up close to my Warlock score who got more melees. Tough room so don't worry too much about a low score here.
Second room is Keksis. He does the Taken Ball of death like the Captains do and also summons a blight bomb that will drain your abilities. You have to stand in it to channel it away which can be tough but sometimes you can do it through walls so look for those chances. Other than that watch for the Vandal Solar snipers and punch all the Dregs.
Last room is the easiest for a change. Kill the two wizards with a machine gun and then punch all the Acolytes. Do boss damage while dodging the Napalm that he throws down. Rinse and repeat.
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