Challenge of Game Discovery & User Acquisition Optimization in a Competitive Marketplace | KILADIS

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=yVLJHdXWVYc



Duration: 32:24
630 views
3


Download Slides: https://www.dropbox.com/s/nc4nz04lr2el56v/Glenn_Kiladis_CCEurope2014.pdf

Mobile Game User Acquisition is becoming a virtual war zone with the App Store, Google Play and other marketplaces proving to be a vicious battle ground where the strongest survive and reap billions of dollars in revenue and the weak stumble through a dreary download wasteland. User Acquisition is proving to be ultra-competitive with costs creeping higher and higher to acquire users that monetize and provide a solid LTV. Arming yourself with the right marketing technologies & platforms, analytics, social outlets and traffic sources is key to optimization and winning the UA battle.

Future years will be marked by radical growth and shifts in the game space. Current intelligence is key to knowing the difference between a sound marketing investment and a money pit. Glenn Kiladis is Vice President, Industry Solutions & Emerging Channels and also leads the Global Mobile Games practice at Fiksu. Glenn will present up-to-the-minute insights and strategies to win the UA War.

Delivered at Casual Connect Europe, February 2014




Other Videos By GameDaily Connect


2014-03-10Building Company Value: Do's and Don'ts When Selling Your Company | Jim PERKINS
2014-03-10Design Choices that Impact Cross Platform Feasibility | Zac BOWLING
2014-03-102014: Rise of the Microconsoles | Tadhg KELLY
2014-03-10Buyer's Power Panel | Remco WESTERMANN, Emil SUNVISSON, Jim PERKINS
2014-03-10Mergers & Acquisitions: Market Update on Trends & Predictions | Alina SOLTYS
2014-03-10Learnings from Scaling a Platform from 0 to 32,000 Games | Sean FANNAN
2014-03-10Kids' Category: The ABCs of Making and Selling Kids Apps | Barry O'NEILL
2014-03-10Indie Funding Panel: One Dream. Three Ways | KONINGS, DIEPEVEEN, DE GEUS, VAN SEVENTER
2014-03-10The Five Essential Skills That Game Publishers Need In The Digital Era | GOLDBERG, KELLY
2014-03-10Giving Gamers What They Want: Building With Google | Ross BROCKMAN
2014-03-10Challenge of Game Discovery & User Acquisition Optimization in a Competitive Marketplace | KILADIS
2014-03-10State of the Appnation | Richard FIRMINGER
2014-03-10Fixing the Funding Gap: Media Portfolio Financing for Gaming | Marc JACKSON
2014-03-10Virtual Goods: An Inevitable Slide to Regulation? | Paul GARDNER
2014-03-10A Closer Look: Trends from 2013 | Jeremy WELLS
2014-03-10What You Should Keep In Mind When Drafting an Agreement with a VC | SKURNIK, LIEVONEn
2014-03-10Fundraising Options for Indie Studios | Shum SINGH
2014-03-10Fireside Chat with Peter Molyneux | Peter MOLYNEUX, Dean TAKAHASHI
2014-03-10The Power of Platform | Bob SLINN
2014-03-10Land-Based Casino Strategy And Position Relative To Social And Real Money Gambling | Kevin FLOOD
2014-03-10China: Here Be Dragons (+ Zombies + Magical Caterpillars + Guns) | Rajmund BALOGH



Tags:
Glenn KILADIS
Fiksu
Casual Connect
Casual Connect Europe
Casual Connect Europe 2014