Design Choices that Impact Cross Platform Feasibility | Zac BOWLING

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Download Slides: https://www.dropbox.com/s/nwoqyxrl7azdpph/Zac_Bowling_CCEurope_2014.pdf

There's no longer any doubt: Cross-platform games, executed correctly, are more successful than single-platform games. The operative term, of course, is "executed correctly" and digging into those two little words reveals a scary network of pitfalls, dangerous ground, and opportunities for spectacular failure. Zac Bowling from Apportable will zero in on the game design aspect of "executing correctly" to share personal experience with design choices that might take a game's cross-platform aspirations from just really hard to darn near impossible (and maybe some examples of ways to make that path a little easier, too).

Delivered at Casual Connect Europe, February 2014




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Tags:
Zac BOWLING
Apportable
Casual Connect
Casual Connect Europe
Casual Connect Europe 2014