Character Workflow: Technical Animation | Combine All Parts
Now that we have the various 'blocks' to our elephant animation, ragdoll simulation and secondary motion prepared, we can actually bring them together and be one step closer to the final pass. We will of course, make adjustments (ragdoll collision shapes, ragdoll constraints/external constraints) before writing out this animated sequence as an *.fbx, to give to our animator for some more tweaking.
Related videos, free elephant rig and scene files here:
https://www.sidefx.com/community/character-workflow-rig-animate-secondary-motion/
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TIMESTAMPS
01:17 - ragdoll collision shapes
02:48 - external constraints
05:16 - setting up the "trip" (release from constraints)
06:30 - ragdoll solver
08:55 - animation in-place
11:36 - corrective shape for tail (rig pose)