
Chasm - Part 4: The Titan
Chasm is a 2D fantasy Metroidvania Action RPG video game developed and published by Maryland, USA-based studio Bit Kid, Inc.
Inspired by Castlevania: Symphony of the Night, Chasm tells the story of an aspiring knight eager to prove their worth, on a quest to a mining town whose resources are essential. Although the story is the same for all players, the exact layout of the world map is unique for each adventure, through the game's use of procedural generation combined with handmade room sequences. Combat (also similar to Castlevania) gives the player an option of a melee weapon and a sub-weapon to do most of your damage. As the players venture down into the mine, they can level up, collect new weapons from swords to whips, use artifacts which make the environment explorable in different ways for new areas. The boss fights in the game rely on memorizing attack patterns. Besides that, there are rooms with moving or disappearing platforms, environmental hazards and traps, making a balance between combat and platforming. On the journey, there are townspeople trapped in cages. Releasing them sends them back up to the town, with a shop or service offered in the process, and unlocks a new sidequest expanding on the service they offer. Each map is segmented into themed sections like catacombs and gardens #Chasm
ESRB: Teen
Fantasy Violence
Mild Blood
Simulated Gambling
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